Anything word on the status of the Alpha?
Nice update Boogie
"Goodie Huts": Aka. Dungeons?
As in Civ style goodie huts.
Sammual
*Joy* I can't wait to start playing with the AI and Scripting capabilities in Elemental.
AI and Map Gen are my current projects for my MoM-like game. I think I have Map gen about 99% done, the only issue I have left is the rare case when a resource gets placed in a place that can not be in a cities range.
Permanent? Or just for the alpha in place of something else? I didn't imagine something like that fitting into Elemental, but we'll just have to ait & see......
He doesn't mean they'll literally look like goodie the Civ4 goodie huts. Sammual was just pointing out the gameplay mechanic, since you thought they were dungeons.
Basically: a tile in which you walk on to get rewards. GalCiv2 had them, too.
I understood that they woudln't look the same, I just did not think that that mechanic would be included.
Goodie Huts will actually allow for a lot of interaction...some will be 'lost crates' that may have treaure (traditional one-time goodie huts), some may be Troll Encamplemts, etc.
Sounds like maybe they're just on end of the complexity spectrum for 'dungeons,' or is there some fundamental distinction I'm failing to imagine between a 'dungeon' and a 'goody hut?' (I ask because the idea of a Troll Encampment sounds like what other games might call an 'encounter,' and the latter is sort of how I've been imagining Elemental dungeons so far--with the above- or below-ground part being just a detail.)
Cool. Thanks for the updates BoogieBac.
The distinction might be so obvious people are overlooking it. I would suspect the difference between a quote "goodie hut" and a dungeon would be that a goodie hut is a single building that requires no exploration and only has the potential for one battle. A dungeon on the other hand I suspect would be larger (several tiles in size) with multiple rooms or levels. The dungeon would also have the potential for multiple battles with a boss or mini-boss in the final level / room / whatever. That is my take on the subject anyway.
BoogieBack,
Thanks for the awesome update, it's really great to hear some specific stuff going on with the game!
Based on BoogieBac's last post it seems like the distinction probably has nothing to do with combat. BoogieBac's example of a troll encampment makes it seem like it will be something you can interact with on an ongoing basis - the trolls could possibly stray from their encampment and cause problems for your kingdom, or you could befriend them and recruit trolls from it now and then, etc. So my guess is that the only distinction is that goodie huts occupy one tile on the map, and WYSWYG, while dungeons are map objects that lead to a larger area that must be explored and all.
I took interaction to mean there are situations where there is no fighting to get a reward (You find some lost crates) and there are situations where fighting is necessary to get a reward (fighting trolls / bandits). I suppose you could expand the "goodie hut" system to include something like your troll example but that would feel kind of lame to me. I would expect trolls in your situation to have a dungeon / encampment base of operations not a lonely hut on the map. Although, I am assuming that he meant goodie hut singular.
"Goodie hut," as far as I know is just a term taken from the Civilization (or maybe colonization?) series - where there were literally lone huts on the map that would do something - either give you a bonus of some sort, vanish your explorer, spawn barbarians, etc. The term has grown to mean anything of the sort, regardless of its graphical content. Considering the rarity of magical creatures in Elemental, I wouldn't expect a troll encampment to be very big at all - so a single tile would be believable to me. If a troll encampment could be the size of even a small human city, then I'd expect to see hundreds of not thousands of trolls and that does not sound like what Stardock has in mind.