Blog about gaming.
Now I know this has been said before but Sins is one of the best games I have ever played! I am happy for Stardock and Ironlore on their great sucess, but there is one thing I am very grateful for and that is...Sins didn't change hands during devolpement. Now your all asking "What?" Remember the days of Freelancer and Fable? Remember how we were promised a ton of things when they came out... Then Microsoft stepped in and made them what they are today. Dont get me wrong, those are great games, but Microsoft has a way of dumbing things down. So what im reallying saying to you Stardock and Ironlore is Thanks for not selling out to Microsoft!
Comments (Page 3)
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on Apr 26, 2008
Two things I totally forgot about:

1) The original Age of Empires games. Those were fun (at the time), those were from Microsoft. Thanks for reminding me.

2) There's a rabid legion of pencil-and-paper Mechwarrior fans out there. I honestly could never enjoy getting into all that lore, and now I recall there is a certain amount of friction between these fans and Microsoft regarding the liberties they took to make the MW games. Frankly, I don't care.
on Apr 26, 2008
Your wish has been granted. Accurate models, an incredible multiplayer campaign-esque game model with a battlefield ranging from Spheroid vs Clanner infantry to Mechs to fighters dogfighting overhead. All presented with the jaw-dropping graphics of the Crysis game engine.


Nice, but still, infantry combat + mech combat does not mix imo. Who wants to be the little soldier armed with a rifle in front of a 7 to 10 meters high Battlemech?
on Apr 26, 2008
Personaly I thought fable was still a kisk ass game. beat it like 5 times.
on Apr 26, 2008
I've been accused of being a « troll », a few weeks ago, because I was slightly off-topic.

Well ... this thread has become major Troll country.   

Annatar11 : I thought you, of all people, were better than all of us.   
on Apr 28, 2008
now I recall there is a certain amount of friction between these fans and Microsoft regarding the liberties they took to make the MW games. Frankly, I don't care.


Notsomuch. The Mechassault Xbox games, yeah, a bit.

What does tend to torque people off is the big company getting the IP in perpetuity, making one game in the series, and then sitting on it for most of a decade. It's like the kid who's not playing with any toys in the sandbox, but nobody else is allowed to touch them either.

It's a risk you take if you let a larger corporation produce and/or distribute stuff for you. The product might gain a little more polish, but they tend to like things like intellectual property, final say over distributed products, and other ways of ensuring they have control of the process.

on May 15, 2008
Why would a corporation pay a small fortune to acquire a very successful company, and then run it into the ground ?

Ask EA. They have a long history of doing exactly that.
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